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Love and Submission – Version 0.08 [veqvil]

renpy

AprĂšs un voyage Ă  travers l'Asie, vous rentrez enfin chez vous, auprĂšs de votre famille. Sans accĂšs Ă  internet, vous les revoyez pour la premiĂšre fois depuis deux ans. Beaucoup de choses ont changé : de nouveaux voisins sont arrivĂ©s, votre mĂšre a retrouvĂ© l'amour et vos anciens amis ont Ă©voluĂ©. Comme le titre l'indique, deux voies s'offrent Ă  vous : construire une relation amoureuse Ă©panouissante ou explorer une relation d'un autre genre. Mon objectif est de crĂ©er un jeu oĂč vos dĂ©cisions auront un impact suffisamment important pour dĂ©terminer ce que vous verrez, vivrez et mĂȘme qui vous rencontrerez.

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v0.08 Since many people are confused about new Content: Added Chapter 7: Identity Total new and unseen Renders: 610+ Also added 130 Renders worth of Animation Main update to Amy Love ( ONLY Solo path) Content Relatively big amount of reworked render 350+ Qlog 2.0! Your new and improved Qlog with more functionality! Quest tracking from day one! Hints/Tips: Clicking on a Quest inside the Qlog will now give you instructions on how to complete a task Introducing “Memories”, a scene gallery! Romance/Relationship related events/content will be collected inside the gallery! Clicking on a Gallery thumbnail will allow you to replay it’s contents! Implemented Nickname/Adressing Changer for Carol and Amy! Access the name changer by starting a new game (you can close the game right after, the changes will stay active) Starting a new game will allow you to globally change nicknames and how you call them These nickname changes work on every savefile you play (Doesn’t apply to the main character, his name is savegame bound) As standard you will adress Carol as “Landlady” and call her “Carol”, she will adress you as “Tenant”. As standard you will adress Amy as “Roommate” and she will adress you as “Roommate”. A New Main Menu! (Again haha) This Changelog! Improvements/Changes: Game has been split into chapters instead of days Time Counter on events (“One day, one task” situations should happen less now) Reworked Day 0 and Day 1: Visually updated (Rerendered and added a few renders) Improved dialogue (mostly day 1) More content is planned to be updated like this Small changes to Carol Love path dialogue/story Changed Amys type of toy Game Choices: Added Color coding inside Game choices to highlight approaching path Reduced Total amount of Game choices (less but more meaningful choices) Fixes: Game has been completely recoded and should remove most bugs in the older releases

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